5/16/2023 0 Comments Olliolli 2 gameplayFive different environments each housing 10 levels (five initially, followed by five unlocked after completing the challenges in each). That leaves plenty of time for you to delay frustration and focus on getting up those scoreboards.įrom the outset, OlliOlli 2 seems to be a little light on content. Later zones will require pinpoint precision in stark contrast to earlier locations which are more of a place to hone your skills than actually play through.Įven if you were to have any problems working out at a glance what environmental element is where, it’s almost too easy to commit every level in OlliOlli 2 to your memory with nothing more than a blink and a nod. Your senses are dulled to the outside world yet heightened in the pursuit of achieving at least a completed level in OlliOlli 2.Įvery single level is designed to test your mettle while giving you just enough to go on should you be struggling. As levels start to become more complex, even seemingly impossible, you’ll find yourself almost unintentionally entering a zen-like trance. On both Vita and PlayStation 4, roll7’s latest will demand that your thumbs move quickly enough to achieve every desired goal. If the Thumb Olympics were ever a thing, OlliOlli 2 will be the workout every trainer suggests. After a few attempts at some time with OlliOlli 2 you’ll be manipulating the analogue stick and tapping those buttons to get the perfect combo you need all the time, every time. Going from Boardslide to Nose Manual to Hardflip Late BS Shove-It seems incredibly taxing at first. Their complexity is greater than that of your standard Ollie or Laserflip, and yet they are no more difficult to pull off than pushing a button. Tricks like Manuals and their slightly more confusing cousin Revert Manuals start flying out left, right, and center. It then proceeds to pour tricks and challenges directly into your cerebral cortex. Somehow, a pair of digitized hands burst forth from the screen of your PlayStation 4 or PlayStation Vita and squeeze you with a stranglehold so tight your contacts’ll pop out. Soon after, you’ll have to expertly weavegrinds and switches into the mix. Early on, you’re tasked with pushing yourself along the ground and not landing face first on it. If you’re only trying to survive though, you’d be conning yourself out of the best content developer roll7 has to offer. That’s all you actually have to do and if you’re that way inclined, it’s a more than adequate way to play OlliOlli 2. The aim of the game is, at its most basic level, to get from one end of the level to the other without falling off your skateboard. Luckily for us mere humans the gameplay is cohesive as a pair of LEGO bricks, slotting together all of its elements perfectly. There’s no story or lore linking them, mainly because if there was, it’d require more drugs than were taken throughout the 60’s to even comprehend. OlliOlli 2 takes place through five utterly weird as hell worlds. It was delicious on its own, but the follow up has more sprinkles and those little silvery ball things that are putting your dentist’s kids through college. OlliOlli 2 doesn’t try to break the mold, it adds a wealth of features onto the original. It did this using a mechanical formula which luckily hasn’t been tampered with. That game gave PS Vita owners a welcome taste of 2D skateboarding on Sony’s little handheld before bringing its majesty onto almost every other platform in the world today. Well when we say bringing it back to gaming, that’s already been done by developer roll7’s predecessor to OlliOlli 2, OlliOlli. OlliOlli 2: Welcome to Olliwood capitalizes on this old fad meets new fad idea, bringing skateboarding back to gaming. Where we were once beholden to our social rulers and their conversations about the skatepark, youths of the world now discuss Call of Duty loadouts. Popping a manual has been replaced with creating a 1:1 replica of the creepy science teacher’s face in Minecraft. In recent years there’s been something of a paradigm shift in what the popular bunch at high school do. Grinding around on the local park’s rails and generally being cooler than you were. Skateboarding used to the big thing those cool kids at the school were into.
0 Comments
Leave a Reply. |